Update v1074:
- Improved controller assignment for local multiplayer, including connecting and disconnecting gamepads.
- Fixed inputs getting stuck when a controller disconnects.
- Fixed controller vibration interfering with other players’ controllers or continuing after reassignment.
- Unsupported input devices no longer take up gamepad slots.
- Fixed weapon switching being delayed by continued firing.
- Fixed getting stuck in the reload state when a queued weapon switch could not complete.
- Random-weapon Paradoxes now always select a different weapon from the one currently equipped.
- Fixed Trigger Discipline and Self Damage on Hit incorrectly granting Vampirism healing to the previous attacker.

Update v1073:
- Fixed aim assist using the wrong player’s settings in co-op.
- Fixed briefcases spawning in locations marked as excluded.
- Fixed CRT effect disabling cameras in Tower cutscenes.
- Disabled unnecessary collision on the first-person helmet model.

Update v1072:
- Patched the cause for peer disconnect code 37

Update v1068:
Main Addition
- Enabled joining online Arena matches in progress
No more waiting for the matches to end, you can join-in right away now.
Please report any issues with the feature, I'll make sure to work on fast hotfixes in order to keep it stable and good.
Multiplayer & Co-op
- Improved connection stability, joining matches in progress, and reconnecting.
- Fixed several issues with players leaving, being kicked, or changing hosts.
- Improved synchronization of player positions, weapons, respawns, teams, and character sizes.
- Fixed allies taking damage multiple times from a single attack in co-op.
- Improved online hit detection and fixed several damage inconsistencies.
- Fixed mines and gadgets sometimes appearing or behaving incorrectly online.
- Improved enemy movement and scripted sequences in co-op.
- Fixed incorrect lobby messages, ping readings, and match-ending screens.
Gameplay & Controls
- Fixed several interactions between Paradox modifiers, including Vampirism, Player Speed, Player Size, and damage-over-time effects.
- Made Slippery Floors movement more consistent across different frame rates.
- Fixed bots failing to switch weapons correctly after being disarmed.
- Fixed random weapon changes ignoring Melee Only.
- Improved NPC pathfinding and made escorts and civilians easier to push out of the way.
- Improved controller compatibility and fixed individual invert-look settings in split-screen.
- Fixed weapon sway jumps on computer stutters.
Visuals & Mission Endings
- Fixed weapons occasionally becoming invisible after switching weapons or respawning.
- Fixed weapons and characters appearing when they should be hidden during cutscenes.
- Fixed several animation and muzzle-flash issues.
- Soother helicopter movement.
- Improved transition stability between gameplay, mission endings, credits, and results screens.
- Fixed lingering death effects, mistimed music, and missing mission-completion audio.
- Fixed mission-time tracking and objective messages disappearing too early.
- Fixed cutscene skipping affecting later missions in Online Coop.
Audio & Stability
- Improved voice-chat stability and performance.
- Fixed microphone testing interfering with voice chat or transmitting leftover test audio.
- Improved save reliability to better protect existing saves when saving fails.
- Fixed deleted profiles leaving behind custom campaign progress.
- Fixed several potential multiplayer crashes and freezes.
- Reduced unnecessary processing in audio, cutscenes, and lobby menus.
Arena Progression
- Added unlock progression when you complete regular multiplayer Arena matches.
- Added clearer locked-content entries in Arena menus.

Update v1057:
- Fixed the missing texture line on the 13th mission.
- Made Security Guards collision softer in Tower.
- Made the Gilded Gun visible in splitscreen games.
- Made the objectives sync more direct in Online Coop.

Update v1042:
- Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)).
- Changed log messages to also include a timestamp.
- Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers.

Update v1037:
- Fixed missing texture strip in Castle (Story/Coop).
- Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.

Update v1032:
- Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon.
- Fixed the Vault dialogue skip not getting reset if you go back to menu in single player.
- Fixed lobby creation dialog being stuck if the creation failed.
- Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance).
- Fixed some punctuation.

Update v1031:
- Fixed a crash for when the host dies in Coop missions with Dana.
- Made the Gilded Weapon visible in cutscenes.
- Fixed text typos.

Update v1028:
- Adjusted zone placement in the library map.
- Fixed the crash when using melee disarm with bots.
- Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle.
- Fixed Japanese formatting for briefings.
- Fixed missed texture triangle in Penthouse.

Update v1026:
- Fixed all the lobbies being invisible in lobby search.

Update v1024:
- Slight balance changes and clarifications for Story mode Act unlocks.
- Fixed a potential crash cause during level initialization.
- Online Arena: Fixed the unresponsive door in Castle.

Update v1020:
- Fixed Temple/Vault pit softlock.
- Fixed Paradox Menu not appearing right away when made available.
- Fixed Challenge Leagues not appearing right away when made available.
- Made a few Achievements retroactive in case you missed those before their fix.

Update v1018:
- fixed the text overflowing when character names are too long in the arena score board.
- Rebuild a few Arena maps to avoid issues.
- Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode.
- Mountain: Made it so the last door isn't locked after the end of the last event, allowing players to go back and do objectives they forgot to do.

Update v1017:
- Fixed the prompt on the first mission that crashed if you binded more than one button to gadget selection.